# Coming where from, going where?

> As of Nov 5, 2026, Coming where from, going where? has no recorded sale.

- Page: https://www.gondi.xyz/collections/makersplace-2a46/5118
- Collection: [MakersPlace](https://www.gondi.xyz/collections/makersplace-2a46.md)
- Token ID: [5118](https://etherscan.io/nft/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/5118)
- Contract: [0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756](https://etherscan.io/address/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756) (ERC-721)
- Owner: [0xc79f5d20678350ba2f9fe1dba160e39d1e8ae69b](https://www.gondi.xyz/0xc79f5d20678350ba2f9fe1dba160e39d1e8ae69b)
- Image: https://i2c.seadn.io/ethereum/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/3490c3109ccde770fe4df08f2f94a9/403490c3109ccde770fe4df08f2f94a9.gif?w=1000

## Description

A latently psychedelic change of purple into black is taken up by the ambiguity of the minimalistic allusion to a desert road scenery, which could be monotonous, romantic or menacing. Possibilities slide between late evening and dawn as well as between a focused following, an escort, a manic pursue or just a random, meaningless visual contact.

Long car rides across the roads in the steppe starting before dawn belong to my strongest childhood memories. For me in this work the personal feelings of a charmed village kid at the beginning of a marvelous voyage blend with many very different moods from various film scenes I’ve watched. 

Created in 2016
Technique: 3D computer animation, non-physical particle simulation, experimental render
Image size: 1920x1080 px
Total frame count: 72 frames
Frame rate: 24 fps

Data from GONDI (https://www.gondi.xyz), Nov 5, 2026.
