# South Parks Kenny McCormick Reimagined

> As of Nov 5, 2026, South Parks Kenny McCormick Reimagined has no recorded sale.

- Page: https://www.gondi.xyz/collections/makersplace-2a46/41886
- Collection: [MakersPlace](https://www.gondi.xyz/collections/makersplace-2a46.md)
- Token ID: [41886](https://etherscan.io/nft/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/41886)
- Contract: [0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756](https://etherscan.io/address/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756) (ERC-721)
- Owner: [ARIEVVAULT](https://www.gondi.xyz/0x1ce8189b2c8a5a4d0e7263fdd60bbe0d21954f46)
- Image: https://i2c.seadn.io/ethereum/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/75900417447ae721a22061dee1433d/de75900417447ae721a22061dee1433d.png?w=1000

## Description

I visualized a real human version of South Parks iconic character, Kenny McCormick. I merged both 3D and 2D workflows to create Kenny. This character is constantly getting killed in almost every episode so I wanted to represent that aspect of pain, death and revival in one image. 

Everything is 3D except for the face which was generated using artificial intelligence. I uploaded a 3d rendered image of a face to Artbreeder and I let the A.I generate a believable face for me. I also combined another A.I program called Faceapp which allowed me to generate additional expressions. Merging these workflows together is so much fun, I encourage artists to embrace A.I. as it's an extremely useful tool. 

Programs used 
- Daz Studio for generating a base character to work with. 
- Marvelous Designer And Zbrush for creating and detailing Kenny's Outfit. Fibermesh was also used for creating the fur. 
- Blender for additional scene props & accessories (eyelets, aglets, arrow.) 
- Cinema 4D And Octane Render to assemble and render the scene. 
- Photoshop for post work and merging the A.I face back onto the 3D render.

Data from GONDI (https://www.gondi.xyz), Nov 5, 2026.
