# South Parks Eric Cartman Reimagined

> As of Nov 5, 2026, South Parks Eric Cartman Reimagined has no recorded sale.

- Page: https://www.gondi.xyz/collections/makersplace-2a46/41885
- Collection: [MakersPlace](https://www.gondi.xyz/collections/makersplace-2a46.md)
- Token ID: [41885](https://etherscan.io/nft/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/41885)
- Contract: [0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756](https://etherscan.io/address/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756) (ERC-721)
- Owner: [SpaceInvader1999](https://www.gondi.xyz/0x3d19c509cbfc9a753d8d8c6a356f824fd2de275f)
- Image: https://i2c.seadn.io/ethereum/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/6a2bf28e7216bbfceb450a9cf35224/896a2bf28e7216bbfceb450a9cf35224.png?w=1000

## Description

I visualized a real human version of South Parks iconic character, Eric Cartman. I merged both 3D and 2D workflows to create Cartman. 

Everything is 3D except for the face which was generated using artificial intelligence. I uploaded a 3d rendered image of a face to Artbreeder and I let the A.I generate a believable face for me. I also combined another A.I program called Faceapp which allowed me to add more weight to the characters face and generate additional expressions. 

Merging these workflows together is so much fun, I encourage artists to embrace A.I. as it's an extremely useful tool. 

Programs used 
- Daz Studio for generating a base character to work with. 
- Marvelous Designer & Zbrush for creating and detailing Eric Cartmans Outfit. 
- Blender for additional scene props & accessories (buttons, cheesy poof)
- Cinema 4D & Octane Render to assemble and render the scene. 
- Photoshop for post work and merging the A.I face back onto the 3D render.

Data from GONDI (https://www.gondi.xyz), Nov 5, 2026.
