# VR Girl

> As of Nov 5, 2026, VR Girl has no recorded sale.

- Page: https://www.gondi.xyz/collections/makersplace-2a46/18350
- Collection: [MakersPlace](https://www.gondi.xyz/collections/makersplace-2a46.md)
- Token ID: [18350](https://etherscan.io/nft/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/18350)
- Contract: [0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756](https://etherscan.io/address/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756) (ERC-721)
- Owner: [whalevault.eth](https://www.gondi.xyz/0xc9a9d8943680e5986dedff4e07082c83a39585c6)
- Image: https://i2c.seadn.io/ethereum/0x2a46f2ffd99e19a89476e2f62270e0a35bbf0756/8ebec128ad75ed34154991bad9afff/928ebec128ad75ed34154991bad9afff.jpeg?w=1000

## Description

Created in collaboration with Vansdesign.

This is VRGirl. She’s my literal take of cyberpunk. I imagine living mainly in VR could be the new youth punk in the future. It’s their way of rejecting the limitations (physical and societal) of the real world, just like punk culture did in the 80s. They get to be whoever they want in their virtual world but just like drugs, sex, and rock and roll had their drawbacks, who knows yet what the negative side effects could be.

Note from Van: The interface to the virtual connections in search of digital emotions. As the headset starts loading up it crashes while still being connected to its user forcing it to slowly boot up again and recover a stable state while the headset is still receiving emotional impulses eventually completing the reboot to just repeat the process all over again.

Data from GONDI (https://www.gondi.xyz), Nov 5, 2026.
